Use Cases
Use Case #1: Remote Music Training
Remote music training implementing 5G solutions for live jam sessions and training enabled by increased data transmission rate, lower latency, and integrated innovative tolls with spatial audio solutions for advanced and remote connection during music training activities
Use Case #2: Augmented leARning
Educational resources in technical and scientific fields frequently involve physical or mathematical models that necessitate collaborative handling. Augmented Reality (AR) is a widely recognised powerful educational tool able to recreate virtual training cases in real circumstances. This UC aims to create an AR platform that hosts learning and training content to enhance education.
Use Case #3: 5G Holographic surgical simulation
Use Case #4: 360° Video Streaming
The UC involves installing 360° cameras at the location of live events in a flexible way so that the positioning of the cameras can be selected based on the specific needs.
Users will be able to experience the event from different viewpoints, enjoying a fully immersive experience either at the event itself or in proximity or online using a streaming platform supporting 360° cameras like YouTube.
Use Case #6: Feedback based Sport and Education
Use Case #8: Connectivity on demand for fair events
Trade shows and events often require high-performance connectivity for exhibition stands. 5G technology enables high-speed gateways that provide a robust 5G connection while created localised “connectivity bubble” using wired, Wi-Fi, or other technologies. This UC extends to trade fair areas and enables local networks within stands, acting as wireless SD-WAN extensions of private internets.
